Statistics

Every operative has six core capabilities, or statistics: Strength, Constitution, Dexterity, Intelligence, Power, and Charisma.

Each stat has a test score equal to the stat × 5. This means roll five times the stat or less on percentile dice (1D100) to succeed. When your Agent attempts a difficult action and no skill covers it, the Handler may ask you to roll a stat test for whatever stat is the closest fit.

Tip: Distinguishing Features

A stat below 9 or above 12 is exceptional. You can use this to help form a better picture of your character: A person with a low Dexterity might be characterized as "out of shape", while a person with a high Power might be considered "highly motivated".

Statistics Quick Reference

Statistic Abbr. Description Examples
Strength STR Physical power, size, and musculature. Drag a witness to safety. Break down a locked door. Hold a struggling victim down.
Constitution CON Health and physical resilience. Resist illness, exhaustion, or pain. Hold your breath a long time. Keep running longer than everyone else.
Dexterity DEX Agility, coordination, and nimbleness. Keep balance. React quickly.
Intelligence INT How well an Agent notices, remembers, and connects things. Along with profession, it indicates education and overall brilliance. Recall a detail. Piece together disparate data.
Power POW Force of personality, motivation, and psychic resilience. Keep your head in a crisis. Stand up to pressure.
Charisma CHA Charm, leadership, and personal appeal. May indicate physical attractiveness. Make a good impression. Talk your way into a private club. Look like you belong.

Stat Assignment Table

These are for when your Administrator allow you to assign stat values.

Description Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6
Well-rounded 13 13 12 12 11 11
Focused 15 14 12 11 10 10
Highly Focused 17 14 12 10 10 9

Example distinguishing features

Statistic 3–4 5–8 9–12 13–16 17–18
Strength Feeble Weak Average Muscular Huge
Dexterity Barely-mobile Clumsy Average Nimble Acrobatic
Constitution Bedridden Sickly Average Perfect health Tireless
Intelligence Imbecilic Slow Average Perceptive Brilliant
Power Spineless Nervous Average Strong-willed Indomitable
Charisma Unbearable Awkward Average Charming Magnetic

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